Oct 15, 2005, 02:20 AM // 02:20
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#1
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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Adding additonal run speed in outposts
I think this was mentioned before somewhere, I looked.. and im not good at searching
Anyway. y'know how some outposts are huge, well what do you think about for every 10 seconds(while running) your running speed increases by 5%(max is 25%). This would be good in pre-sear ascalon, Droknar's forge. Granite citadel. old Ascalon. Hendge of Denravi. and other big areas. Remember this is only in outposts.
I would like your opinions on this and if this has been mentioned before please give me a link to it
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Oct 15, 2005, 03:04 AM // 03:04
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#2
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Journeyman
Join Date: Jul 2005
Profession: R/Mo
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this would be interesting...maybe permanently increasing a person's running speed in an outpost. but that would lead to all kinds of crazy controversy.
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Oct 15, 2005, 06:18 PM // 18:18
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#3
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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But i like running to the armour trader in drokners, and then all the way to the material trader, then running back to the armour trader, then maybe doing that again as ive forgot materials and........
brill idea.
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Oct 16, 2005, 02:54 AM // 02:54
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#4
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Lion's Arch Merchant
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Personally I'd prefer to see an easy open window for all basic traders such as materials, vault, crafting, skills, etc., it may be nice to see them out there, but, I really do get sick of running around when the only point is to see these traders who you rarely need to find except when they are across half of droknars.
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Oct 16, 2005, 03:14 AM // 03:14
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#5
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Only concern is lag, other than that it is a good idea.
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